Who I am
I'm a level designer who loves urban planning, architecture, and psychology. I worked best selling VR Shooter Onward, on the GDC Best in Play winner Riverbond, and placed 3rd Place at the Ubisoft NEXT competition for level design.
What I want
Create memorable experiences. 😇
Where I come from
I graduated Bachelor of Game Design at Sheridan College. Moved to Canada in 2013. Love the seasons!
What I really want
To control players using spatial design without them realizing. 😈
I worked as a junior level designer on Riverbond by Cococucumber. It came out in June 2019 on PS4 and Xbox. We won Best in Play at GDC17.
Also worked as producer and lead level designer at Mindwax Games, my capstone team. We showcased at EGLX 2018.
All while taking care of this mooch...
His name is Falafel.
I like to meet new people and learn new things.
And then talk about it
Sometimes I end up somewhere cool
Other times I sneak in and volunteer at
cool events run by cool people
Hand Eye Society's Fancy Video Game party?
Coat check team forever <3.
Currently I am working on publishing a book to help students get up to speed with game design concepts. You can find a copy at the top of the page!
In May 2019, I won 3rd place at Ubisoft's NEXT competition in the level design category. I placed in the top 5 again in 2020.
2020 was full of small-time contracts with fun requirements like randomly generated dungeon design for Monster Tooth's Dungeons of Edera and getting small teams to the finish line with Frolic Lab's Dune Sea.
2021-2023 I jumped into the metaverse designing single-player and multiplayer experiences, for Downpour Interactive's Onward - a Meta company.
Now I'm looking for my next Level Design adventure.
Check out my resume here:
Thank you for your time!