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Profile

Friendly Level Designer with extensive experience working in multi-disciplinary and remote teams. Experienced in collaborating on the development of maps with Art, Programming and Design teams. Comfortable with using a large variety of tools and scripting. Passion for Architectural Psychology. Experience using Unity and Unreal.

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Accomplishments

 

  • Supported the release of new Onward MP and SP maps from concept to completion in a shifting priority environment. Onward is a bestselling shooter on Meta Quest.

  • Designed 3 hours' worth of campaign levels in 4 months for Riverbond by Cococucumber. Out on Xbox One, PS4, Switch, and Steam in 2019.

  • Selected as a finalist for Ubisoft NEXT twice in the level design category. Created FPS and third-person levels that successfully allowed the player to approach using any playstyle based on Ubisoft’s ’360’ approach to level design. Created scripted cinematic sequences and puzzles using Unreal 4 and Blueprint. 

  • Showcased games at Toronto Comic Art Festivals in 2016 & 2017 that were popular with kids and families.

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Skills

  • Comfortable with Unreal 4 Blueprint visual scripting and in C#.

  • Experience creating maps in realistic and fantasy settings.

  • Conceptualized multiple core missions for an immersive team-based single-player story.

  • Experience pitching maps and getting buy-in from stakeholders.

  • Ability to digest feedback from multiple sources and quickly iterate.

  • Experience collaborating with art for level asset production.

  • Experience directing a group and delegating tasks.

 

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Relevant Experience

 

Level Designer (Contract)                                                                                      Nov 2019 – March 2020
Hero Star – Light Beach Games


Created and maintained the metrics for an online multiplayer vehicle combat game, which
allowed the team to work more effectively within the rapidly changing game design.
Created several level design tests in Unity to explore the level design language.
Succeeded in getting team buy-in for the more structured level design process within the rapidly

Technical Level Designer (Contract)                                                                        Aug 2019 – Oct 2019

Dune Sea – Frolic Labs 

 

Created content at the end of the production cycle to make sure the game releases on time. Populated end-game levels. Storyboarded, and built in Unity, game cinematics for the beginning and end of the game using Timeline and Cinemachine. Designed and created vector art for Steam achievements.

Level Design, Production (College)                                                                            Sep 2017 – Apr 2018

Critterbox – Mindwax Games   

 

Created levels that would suit the game’s Pikmin-styled mechanics.

Coordinated a multidisciplinary team of 7 people to create a game that met our design goals for a target demographic. Administrated and planned agile sprints with the team. 

 

Junior Level Designer (Internship)                                                                                     Jan – Apr 2017

Riverbond – Cococucumber   

 

Designed levels for the main campaign. Took work from concepts and paper designs all the way to digital implementation in an in-house editor. Levels became a template for new levels.

Outlined enemies, boss fights, and asset lists for the levels in docs and kept them up to date based on given specs.

 

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Volunteer Work

 

Hand Eye Society Ball, Game Curious, Wordplay, etc.                                                             2015 – 2018

 

Engaged visitors at booths and front desks at various events in the GTA. Helped install computer hardware at the annual Ball every year. Taught kids game making at summer camps.Volunteer

 

Global Game Jam 2016                                                                                                                 Jan 2016

Site Organizer/Logistics

Coordinated with faculty and volunteers to secure rooms, food, and refreshments for the weekend-long game jam.

 

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Education

 

Honours Bachelor of Game Design                                                                                          2014 – 2018

Sheridan College, Oakville, ON   

 

Undergraduate Certificate: Creativity and Creative Problem Solving                                       2014 – 2018

Sheridan College, Oakville, ON 

Intro to French Levels A.1, A.2, & A.3 Courses                                                                        2018 – 2019

Alliance Française Toronto, Oakville, ON

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